Oates, Ed2024-05-052024-05-052016-12-06Oates, Ed (2016). Crowdsourcing with serious games for defence procurement: reducing 'In-Service' modifications through early mass-user engagement. Cranfield Online Research Data (CORD). Poster. https://doi.org/10.17862/cranfield.rd.4288325.v1https://dspace.lib.cranfield.ac.uk/handle/1826/21553Poster presentation at the 2016 Defence and Security Doctoral Symposium. This study takes a novel approach to Human-Computer Interface design within defence procurement. Through the use of a Serious Game, developed using Open Source coding techniques and internally Crowdsourced, the detailed design of defence equipment is developed through a wider than usual range of user perspectives. Initial results show a quantitative and qualitative link between user designed features and mission success.CC BY 4.0https://creativecommons.org/licenses/by/4.0/Crowdsource''serious games''Open Source''DSDS16 poster''DSDS16''Business and Management not elsewhere classified'Crowdsourcing with serious games for defence procurement: reducing 'In-Service' modifications through early mass-user engagementPoster10.17862/cranfield.rd.4288325.v1