User attention and behaviour in virtual reality art encounter

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Authors

Mu, Mu
Dohan, Murtada
Goodyear, Alison
Hill, Gary
Johns, Cleyon
Mauthe, Andreas

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1380-7501

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Citation

Mu M, Dohan M, Goodyear A, et al., (2024) User attention and behaviour in virtual reality art encounter. Multimedia Tools and Applications, Volume 83, May 2024, pp. 46595-46624

Abstract

With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators are experimenting with new forms of interactive audience experience using immersive media. Understanding user attention and behaviours in virtual environment can greatly inform the creative processes in VR. We developed an abstract VR painting and an experimentation system to study audience art encounters through eye gaze and movement tracking. The data from a user experiment with 35 participants reveal a range of user activity patterns in art exploration. Deep learning models are used to study the connections between the behavioural data and the audience’s background. The work also introduced new integrated methods to visualise user attention for content creators.

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Github

Keywords

Virtual reality, VR abstract painting, User attention, Eye-tracking, Machine learning

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Attribution 4.0 International

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