Crowdsourcing with serious games for defence procurement: reducing 'In-Service' modifications through early mass-user engagement
Date published
2016-12-06 11:32
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Authors
Supervisor/s
Journal Title
Journal ISSN
Volume Title
Publisher
Cranfield University
Department
Course name
Type
Poster
ISSN
Format
Citation
Oates, Ed (2016). Crowdsourcing with serious games for defence procurement: reducing 'In-Service' modifications through early mass-user engagement. Cranfield Online Research Data (CORD). Poster. https://doi.org/10.17862/cranfield.rd.4288325.v1
Abstract
Poster presentation at the 2016 Defence and Security Doctoral Symposium. This study takes a novel approach to Human-Computer Interface design within defence procurement. Through the use of a Serious Game, developed using Open Source coding techniques and internally Crowdsourced, the detailed design of defence equipment is developed through a wider than usual range of user perspectives. Initial results show a quantitative and qualitative link between user designed features and mission success.
Description
Software Description
Software Language
Github
Keywords
Crowdsource', 'serious games', 'Open Source', 'DSDS16 poster', 'DSDS16', 'Business and Management not elsewhere classified'
DOI
10.17862/cranfield.rd.4288325.v1
Rights
CC BY 4.0