GAMEPLANS: a template for robust digital evidence strategy development
dc.contributor.author | Horsman, Graeme | |
dc.date.accessioned | 2024-11-28T15:23:23Z | |
dc.date.available | 2024-11-28T15:23:23Z | |
dc.date.freetoread | 2024-11-28 | |
dc.date.issued | 2025-01 | |
dc.date.pubOnline | 2024-11-07 | |
dc.description.abstract | Law enforcement officers should now expect to encounter forms of digital evidence at most of their inquiries, and as a result ensure they are prepared to effectively deal with it. This should involve the production of a digital evidence strategy (DES) which describes those actions required of any investigative team to effectively identify, collect, examine, and evaluate any digital devices/data, while also defining the circumstances for when it is appropriate to conduct such tasks. To help officers to produce robust DESs this work provides a DES template which utilizes the “GAMEPLANS” acrostic to identify nine fundamental components that are required of all DESs—“G”–Grounds for investigation; “A”–Authorization; “M”–Method of investigation; “E”–Evaluation of the meaning of any findings; “P”–Proportionality; “L”–Logic; “A”–Agreement; “N”–Necessity; “S”–Scrutiny. Each of these components are described including the sub‐tasks that are contained within each, which any officer constructing a robust and effective DES must address (and provide evidence of having addressed). To support this, a DES template file is also provided, which can be utilized by officers. | |
dc.description.journalName | Journal of Forensic Sciences | |
dc.format.extent | 369-375 | |
dc.format.medium | Print-Electronic | |
dc.identifier.citation | Horsman G. (2025) GAMEPLANS: a template for robust digital evidence strategy development. Journal of Forensic Sciences, Volume 70, Issue 1, January 2025, pp. 369-375 | |
dc.identifier.eissn | 1556-4029 | |
dc.identifier.elementsID | 559322 | |
dc.identifier.issn | 0022-1198 | |
dc.identifier.issueNo | 1 | |
dc.identifier.uri | https://doi.org/10.1111/1556-4029.15655 | |
dc.identifier.uri | https://dspace.lib.cranfield.ac.uk/handle/1826/23232 | |
dc.identifier.volumeNo | 70 | |
dc.language | English | |
dc.language.iso | en | |
dc.publisher | Wiley | |
dc.publisher.uri | https://onlinelibrary.wiley.com/doi/10.1111/1556-4029.15655 | |
dc.relation.isreferencedby | https://onlinelibrary.wiley.com/action/downloadSupplement?doi=10.1111%2F1556-4029.15655&file=jfo15655-sup-0001-supinfo.xlsx | |
dc.rights | Attribution 4.0 International | en |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | |
dc.subject | digital evidence | |
dc.subject | digital evidence strategy | |
dc.subject | digital forensics | |
dc.subject | digital investigation | |
dc.subject | police | |
dc.subject | 4402 Criminology | |
dc.subject | 44 Human Society | |
dc.subject | digital evidence | |
dc.subject | digital evidence strategy | |
dc.subject | digital forensics | |
dc.subject | digital investigation | |
dc.subject | police | |
dc.subject | Legal & Forensic Medicine | |
dc.subject | 3199 Other biological sciences | |
dc.subject | 3499 Other chemical sciences | |
dc.subject | 4402 Criminology | |
dc.title | GAMEPLANS: a template for robust digital evidence strategy development | |
dc.type | Article | |
dc.type.subtype | Journal Article | |
dcterms.dateAccepted | 2024-10-22 |