Study of visualization modalities on industrial robot teleoperation for inspection in a virtual co-existence space

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2025-07-01

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2813-2084

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Mazeas D, Namoano B. (2025) Study of visualization modalities on industrial robot teleoperation for inspection in a virtual co-existence space. Virtual Worlds, Volume 4, Issue 2, June 2025, Article number 17

Abstract

Effective teleoperation visualization is crucial but challenging for tasks like remote inspection. This study proposes a VR-based teleoperation framework featuring a ‘Virtual Co-Existence Space’ and systematically investigates visualization modalities within it. We compared four interfaces (2D camera feed, 3D point cloud, combined 2D3D, and Augmented Virtuality-AV) for controlling an industrial robot. Twenty-four participants performed inspection tasks while performance (time, collisions, accuracy, photos) and cognitive load (NASA-TLX, pupillometry) were measured. Results revealed distinct trade-offs: 3D imposed the highest cognitive load but enabled precise navigation (low collisions). 2D3D offered the lowest load and highest user comfort but slightly reduced distance accuracy. AV suffered significantly higher collision rates and participant feedback usability issues. 2D showed low physiological load but high subjective effort. No significant differences were found for completion time, distance accuracy, or photo quality. In conclusion, no visualization modality proved universally superior within the proposed framework. The optimal choice is balancing task priorities like navigation safety versus user workload. Hybrid 2D3D shows promise for minimizing load, while AV requires substantial usability refinement for safe deployment.

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In accordance with institutional ethics protocols and the project proposal submitted regarding participant data retention, the dataset supporting this study’s findings was subject to a 12-month storage limit, which has now expired. Therefore, the data is no longer available.

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46 Information and Computing Sciences, 4607 Graphics, Augmented Reality and Games, 4608 Human-Centred Computing, virtual reality, teleoperation, human-robot interaction, co-existence, cognitive workload, pupillometry, visualization, modalities

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Attribution 4.0 International

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This work is supported by the BNBU Research Grant with No. UICR0700120-25 at Beijing Normal-Hong Kong Baptist University, Zhuhai, PR China. This work is also supported by the Centre for Digital Engineering and Manufacturing (CDEM) of Cranfield University in the UK.

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